#1 | Island Game |
 |
|
Organization:
• Use disc cones to set up small islands (small squares) in a large playing area. Each player with a ball.
Activity:
• Players dribble in the area. On the coaches command, players must dribble with speed to an island; however, only two people are allowed per island. The player (or two) who does not get to an island scores one minus point. Play several rounds. The player with the least minus points wins.
|
Variations:
• Players can play with or without ball.
• Required to use only certain part of their foot while dribbling.,
Coaching Points:
• When dribbling for speed the players do not have to keep the ball as close to their body.
• There should be about five or six steps in between each touch of the ball, while dribbling for speed.
|
|
#2 | Ball Stealing |
 |
|
Organization:
• Create two even numbered teams and a 30x30 yard grid. Team "A" is on the field - each player with a ball. Team "B" stands anywhere along the sidelines without a ball.
Activity:
• On the signal, Team "B" runs onto the field and attempts to win the balls from Team "A". The coach starts the clock on the signal and stops it when the last ball is kicked off the field.
|
The objective of the activity is to see which team has the most balls at the end of designated time. Players from the same team can work together to steal balls or to keep possession. The losing team "Sizzles Like Bacon" -- have the winning team provide the "sizzling" sounds effects.
Variations:
• Rotate who starts with the balls.
Coaching Points:
• Awareness, expands peripheral vision. Keep your head up - be aware of other players.
• Dribbling, changing direction and speed - no standing allowed, keep ball under control.
• Play the ball, not their legs.
• Teamwork, communication, passing to targets.
• Shielding, using body to protect the ball.
|
|
#3 | Everyone vs. Everyone |
 |
|
Organization:
• Set up several small gates within the playing area. Give half to three-quarters of the team a ball.
Activity:
• Players with a ball try to dribble through as many of the small gates as possible. Players without a ball try to steal a ball from someone who has one, then they try to score through the gates. Play multiple games and allow everyone to have a chance to beat their own score.
|
Variations:
• Play in groups or as teams to incorporate passing and combining.
Coaching Points:
• Tell the player that they can't dribble through the same gate twice, see if anyone is creative and dribbles through the same gate back and forth. If someone does, make the rule that you can't go through the same gate twice in a row.
• As soon as players go through a gate they should look up to find an open gate. Don't wait or that window of opportunity will close.
|
|
#4 | Edge of the World |
 |
|
Organization:
• Each player get a ball and stands on one sideline of an area.
Activity:
• The objective is for everyone to pass their ball so that it stops as close to the other sideline as possible. If the ball goes past the sideline, it falls off the "Edge of the World". Players gets points for getting their ball within one yard of the line without going over. Players retrieve their balls and complete in another round.
|
Variations:
• Players play ball with laces, inside of foot, etc.
Coaching Points:
• Proper striking technique.
|
|
#5 | Outta Here! |
 |
|
Organization:
• Set up a 20 by 25-yd field. Establish a 1v1 match-up with teammates in each corner. The coach has a collection of balls on the touchline. Players, therefore, do not chase a ball out of bounds.
Activity:
• 1v1 soccer. When a team scores, they stay on the field. The players who were scored on must leave the field. Their teammates, in the corner, take the field and continue play.
|
Players in the corner should rush onto the field. When the ball goes out of bounds, both teams leave the field. Both sets of players in the corners continue play. Coach can restart play to a certain team or player to ensure chance of success.
Variation:
• May play 1v1, 2v2, 3v3, etc.
Coaching Points:
• This game should be very fast-paced.
• As soon as the ball goes out of bounds throw another ball in immediately.
• Vary how balls are distributed into the playing area.
|
|
|
|